Beginning iOS6 Development: Exploring the iOS SDK by David Mark, Jack Nutting, Jeff LaMarche, Fredrik Olsson

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By David Mark, Jack Nutting, Jeff LaMarche, Fredrik Olsson (auth.)

The staff that introduced you the bestselling Beginning iPhone Development is again back for Beginning iOS 6 Development, bringing this definitive consultant updated with Apple's most up-to-date and maximum iOS 6 SDK, in addition to with the most recent model of Xcode.

there is insurance of brand name new applied sciences, with chapters on storyboards and iCloud, for instance, in addition to major updates to present chapters to convey them based on the entire adjustments that got here with the iOS 6 SDK. you will have every little thing you want to create your own apps for the most recent iOS units, together with the iPhone 4S, iPad 2, and the newest iPod contact. each pattern app within the booklet has been rebuilt from scratch utilizing most recent Xcode and the newest 64-bit iOS 6-specific undertaking templates and designed to exploit the newest Xcode features.

Assuming just a minimum operating wisdom of Objective-C, and written in a pleasant, easy-to-follow variety, Beginning iOS 6 Development deals an entire soup-to-nuts direction in iPhone, iPad, and iPod contact programming. The publication starts off with the fundamentals, strolling during the means of downloading and fitting Xcode and the iOS 6 SDK, after which courses you although the production of your first basic software.

From there, you are going to combine all of the interface components Apple contact clients have come to understand and love, equivalent to buttons, switches, pickers, toolbars, and sliders. you will grasp quite a few layout styles, from the best unmarried view to advanced hierarchical drill-downs. The complicated artwork of desk construction might be demystified, and you can how to store your info utilizing the iPhone dossier procedure. you will additionally tips on how to shop and retrieve your facts utilizing quite a few patience ideas, together with middle info and SQLite. and there is even more! you are going to discover ways to draw utilizing Quartz second and OpenGL ES, upload multitouch gestural help (pinches and swipes) for your purposes, and paintings with the digital camera, photograph library, accelerometer, and integrated GPS. you will find the wonderful issues of program personal tastes and how to localize your apps for a number of languages.

  • The iOS 6 replace to the bestselling and so much steered publication for Cocoa contact builders
  • Packed jam-packed with methods, strategies, and exuberance for the recent SDK from a developer point of view
  • Written in an obtainable, easy-to-follow type

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Extra info for Beginning iOS6 Development: Exploring the iOS SDK

Example text

Huh? Why’s that? png and uses that. You also don’t need to tell it about the @2x version of the icon. iOS knows to look for that on a device with a Retina display. To be safe, however, you should future-proof your app and always specify your application’s icons in the info property list. plist. While most of these settings are fine as they are, one in particular deserves a moment of our attention: Bundle identifier. This is that unique identifier we entered when we created our project. This value should always be set.

This avoids many of the problems associated with code generation and is, overall, a more powerful approach. Some iPhone Polish—Finishing Touches Now let’s put a last bit of spit and polish on our application to make it feel a little more like an authentic iPhone application. First, run your project. When the simulator window appears, click the iPhone’s home button (the black button with the white square at the very bottom of the window). That will bring you back to the iPhone home screen, as shown in Figure 2-20.

As we mentioned earlier, the contents of the nib file are represented by icons or a list in the dock immediately to the left of the editor pane (see Figure 2-15). Every nib file starts off with the same two icons: File’s Owner and First Responder. These two are created automatically and cannot be deleted. Furthermore, they are visually separated from the objects you add to the nib file by a divider. From that, you can probably guess that they are important. „ File’s Owner represents the object that loaded the nib file from disk.

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