Batman The Widening Gyre #3 by Kevin Smith, Walter Flanagan, Art Thibert

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By Kevin Smith, Walter Flanagan, Art Thibert

Written by means of Kevin SmithArt by way of Walter Flanagan & artwork ThibertCover by way of invoice SienkiewiczVariant covers via Gene Ha because the darkish Knight stalks the evening preying upon Gotham City's criminals, Bruce Wayne spends his days getting reacquainted with former female friend Silver St. Cloud. Plus, Batman learns the identify of his mysterious masked best friend. From star author Kevin Smith and guest-starring Aquaman, the recent youngster Titans and Deathstroke the Terminator!

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The Ruins of Atlaia ancient empire of Atlaia. Each soldier is equipped with a Stygian bow, a large shield, a quilted jerkin and a scimitar. Out of the total garrison of 80, 70 are 1st level soldiers are 10 are 3rd level lieutenants all serving under a captain named Akbethos. P1: The Outer Compound Beside the temple, there is a smaller compound of buildings located in the rear, all of which are abandoned save for the Stygian soldiers garrisoned there. Inside the main chamber of this outer compound, the Stygian soldiers have set up barracks.

Right around dusk, characters can make Survival rolls (DC 10) to find a suitable overhand along the cleft for camping. The overhang contains a great deal of the enigmatic, vaguely disturbing petroglyphic art with the half-human forms and suggestive imagery. The characters may choose to continue travelling through the night. In any case, characters who are on watch or keeping an eye out while journeying may make Spot checks (DC 20) to see if they 37 The Ruins of Atlaia notice the odd, reflective eyes in the night, like dull red pairs of stars that move up and down the cliff walls, pacing the party from somewhere above.

A successful Ride check (DC 20) will allow the character to calm and mount the horse. The Tibu use woven saddle blankets and saddlebags. These bags may contain some additional supplies at the Games Master’s discretion. The Ruins of Atlaia The characters need only survive long enough to remove their leg manacles and gain armament, at which time they can attempt to escape the trap. Any character that attempts to flee the trail and run through the bush may do so. One or two Atlaians will draw melee weapons and attempt to stop the character, but will only pursue for about three rounds before giving up.

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