Android - Programación de dispositivos móviles a través de by José Enrique Amaro Soriano

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By José Enrique Amaro Soriano

Android es el sistema operativo de Google para smartphones, drugs, y otros dispositivos móviles. En este libro se presentan, de una forma práctica, comprensible y concisa, los conceptos esenciales para desarrollar sus propias aplicaciones de Android, programando en lenguaje Java. El lector aprenderá a programar interfaces de usuario, entrada y salida de datos, lectura y escritura de ficheros, herramientas gráficas, gráficos interactivos, visualización de imágenes, reproducción de sonido, temas, recursos, procesos en heritage, diálogos de progreso, notificaciones, animaciones gráficas y simulaciones. Se incluye un apéndice Elementos de Java para el lector que no conozca el lenguaje de programación Java. Para lectores más avanzados, el libro se complementa con otro apéndice donde se introduce una completa aplicación científica para Android.
Todos los conceptos se introducen con ejemplos que consisten en programas sencillos ilustrando algún aspecto concreto de Android o de Java. Todos los ejemplos se acompañan con capturas de pantalla.
Este libro está dirigido a estudiantes, profesores y en basic al principiante con escasos o nulos conocimientos de Java que quiere escribir rápidamente sus propios programas. También al profesional que quiere iniciarse de forma rápida en el desarrollo de aplicaciones para Android.
José Enrique Amaro Sorinano es general practitioner en Ciencias Físicas y Profesor Titular de los angeles Universidad de Granada. Desarrolla su docencia e investigación en el departamento de Física Atómica, Molecular y Nuclear. Es investigador responsable del Grupo de Física Nuclear a Energías Intermedias y miembro del Instituto Carlos I de Física Teórica y Computacional. Actualmente imparte un curso de Programación de Android para Científicos en los angeles Escuela de Posgrado de l. a. Universidad de Granada.

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By default, your app is a module and hence a namespace; that namespace’s name is, roughly speaking, the name of the app. Manny. But I don’t usually need to use that real name, because my code is already inside the same namespace, and can see the name Manny directly. Frameworks are also modules, and hence they are also namespaces. When you import a module, all the top-level declarations of that module become visible to your code, without your having to use the module’s namespace explicitly to refer to them.

Thus, if you want a parameter name to be externalized, and if you 32 | Chapter 2: Functions want the externalized name to be the same as the internal name, do nothing — that will happen all by itself. If you want to depart from the default behavior, you can do either of the following in your function declaration: Change the name of an external parameter If you want to change the external name of a parameter to be different from its internal name, precede the internal name with the external name and a space.

That page is really just a 24 | Chapter 1: The Architecture of Swift big list of properties and methods, so it tells you what an NSString object can do — and thus constitutes the bulk of what you need to know in order to use NSStrings in your program. Instance Creation, Scope, and Lifetime The important moment-to-moment entities in a Swift program are mostly instances. Object types define what kinds of instances there can be and how each kind of instance behaves. But the actual instances of those types are the state-carrying indi‐ vidual “things” that the program is all about, and instance methods and properties are messages that can be sent to instances.

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