Android development with Flash : your visual blueprint for by Julian Dolce

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By Julian Dolce

The visible consultant to constructing for one of many world’s preferred new cellular systems, the Android OS

The Android working approach works on telephones that mix a digital camera, internet browser, e mail, GPS, and mapping device right into a unmarried obtainable pocket-sized unit, and will functionality on desktops, in addition. geared toward visible rookies and choked with 1000's of reveal pictures, this advisor brings Flash builders on top of things at the helpful elements take into consideration while constructing for this touch-based, cellular platform. skilled Flash developer Julian Dolce escorts you thru the method of making purposes for the Android OS utilizing the Flash CS5 improvement platform and informs you of most sensible practices to aim in addition to universal pitfalls to avoid.

  • Guides you step-by-step during the technique of developing functions for the Android OS utilizing Flash CS5
  • Explores the services and barriers of constructing apps for the Android OS
  • Points out universal pitfalls and teaches you top practices
  • Features 1000s of monitor photographs to help with visible learning

Android improvement with Flash: Your visible blueprint for constructing cellular apps will get you in your technique to constructing apps for Android… in a flash!

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Extra resources for Android development with Flash : your visual blueprint for developing mobile apps

Sample text

When you give it a class name, choose something that well represents it so that the name is easy to remember. as file for that class, Flash will automatically generate one for you when you compile your project. swf. To instantiate your Library asset, use the same syntax that you use for a MovieClip, except replace MovieClip with the class name you gave your Library item. After you have created an object, you can add it to the display list. You can do this by calling the addChild() method on any DisplayObjectContainer class.

First, make sure that you have given any objects you want to affect an instance name. indd 33 8/26/10 10:26 PM Add Objects to the Stage with Code A dding items to the Stage is simply a matter of dragging them from the Library onto it. However, there will be times in your project when you want to add objects to the Stage with code. The Stage in this case is called the display list. The display list is a hierarchal tree of every visual item that is displayed at any given time. The order of the list is important because the lower an item is on the list, the lower the depth at which it will appear visually.

If you prefer, you can select the folder icon to select the folder in a File Browser window. as files, you need to tell Flash where to find them so that they can be compiled with your application. To do this, you need to set the source path to the folder where your classes are located. fla file that you create. 0 Advanced Settings dialog box accessed from the Preferences dialog box. fla file. fla files. 0 Settings Set the Source Path Set the Source Path for a File 1 2 Click File. Click ActionScript Settings.

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